2013年3月7日 星期四

Digital Game Knowledge

Definition:

From there dimension: Game Play, Game Design, Game Production.

  • Digital Game Play: Understanding how to play the digital game, and play it well. Players must focus on the experiences what you feel in the games.   
  • Digital Game Design: Understanding game structure, game elements. Figure out how to design the digital games. One of the most important things is to get a good game idea. 
  • Digital Game Production: Understanding the approaches of producing digital games, included programming, media, etc.    

2012年11月26日 星期一

Educational Games Review Website

I want to find out the educational game design strategies from exiting educational games. The first step was to survey all of educational game website from Google Search in different   keywords included leaning subjects, learning units, top 10, award, grant...

Online data collection (educational games)
Keywords:
1. physics, chemical, biological, earth science, science education, science learning
2. learning game, education game, educational game
3. the best, top 100, award, popular, review, report, recommendations, recommend, grant(s) ...


Results

1. Funschool - Fun and Educational Games and Activities for Kids http://funschool.kaboose.com 

2. Top 10 Most Visited Educational Games http://www.nobelprize.org/educational/ 

3. Gamestar Mechanic http://gamestarmechanic.com

4. 2012 International Serious Play Awards http://www.seriousplayconference.com/awards/




8. The Best Websites for Teaching and Learning  http://www.ala.org/aasl/guidelinesandstandards/bestlist/bestwebsites

to be continued...


2011年6月19日 星期日

ED-Media Conference 2011


ED-MEDIA 2011-World Conference on Educational Multimedia, Hypermedia & Telecommunications

http://www.aace.org/conf/edmedia/


Lisbon, Portugal
June 27 - July 1, 2011




Digital Game Supported Learning


The challenge is to find some effective ways of getting teachers to realize and reflect upon the value of gaming in the classroom so that they can consider ways to embed valuable educational games and some of the game features in their future teaching.

2010年9月28日 星期二

New Start

Windows Live 轉到 Wordpress了,原本就做不好的丟給別人接手...

是種重新開始的契機...

2010年5月9日 星期日

在 Blogger嵌入Facebook的讚(Like)按鈕

Facebook 推出了 Like Button(讚的按鈕) 的 Social plugin,不過在 FB官方說明頁 上,並沒有提及部落格要如何針對所有頁面來裝置這個按鈕,在經過一番研究之後,終於找出在 Blogger 嵌入 Like Button 的方法,與各位分享如下:

在 Blogger嵌入Facebook的讚(Like)按鈕

2010年3月20日 星期六

Game literacy

Dimension

  • Game Awareness
  • Game Behavior
  • Game Attitude
  • Game Base Learning Awareness

to be continued ......

2010年3月16日 星期二

CERO - Japanese Game Ratings

http://www.cero.gr.jp/

http://www.ign.com/cero.html

Current CERO Ratings


CERO - A
Titles rated A have been assessed to be suitable for gamers of all ages.
CERO - B
Titles rated B have been assessed to be suitable for gamers ages 12 and up.
CERO - C
Titles rated C have been assessed to be suitable for gamers ages 15 and up.
CERO - D
Titles rated D have been assessed to be suitable for gamers ages 17 and up.
CERO - Z
Titles rated A have been assessed to be suitable only for gamers ages 18 and up. These titles contain explicit content and are banned for sale to any person under the age of 18.
CERO - Statistical
Titles with this mark are Statictical software releases and have not been reviewed under the typical terms of CERO. Programs rated in this manner may or may not be appropriate for all ages.
CERO - Sampler
Titles rated with this mark are Trial Versions of software. Programs rated in this manner may or may not be appropriate for all ages, and they also may not contain all of the content that will be considered for the CERO rating of the final game release.
CERO - Rating Pending
Titles rated with this mark have not yet been rated, as they are not yet complete in production and have not yet been evaluated by CERO. Programs marked in this manner may or may not be appropriate for all ages. Please check back for the final rating at a later date.


Prior CERO Ratings
(discontinued March 1st, 2006)

CERO - All
Titles rated with the original All rating have been assessed to be suitable for gamers of all ages.
CERO - 12
Titles rated with the original 12 rating have been assessed to be suitable for gamers ages 12 and up.
CERO - 15
Titles rated with the original 15 rating have been assessed to be suitable for gamers ages 15 and up.
CERO - 18
Titles rated with the original 18 rating have been assessed to be suitable only for gamers ages 18 and up.


CERO Content Descriptors
NOTE: The degree of content included in any category will be factored into the CERO Rating.

Romance
Contains expressions of romance or love. (Possibly includes kissing, hugging, dating, and other expressions of romantic desire or relations.)
Sexuality
Contains expressions of sexual relations and/or sexual activity. (Possibly includes swimwear or suggestive outfits, exposure of underwear, nudity, suggestive behavior, immoral thoughts, prostitution, sexual contact and/or activities, and other sexual content.)
Violence
Contains violent activity. (Possibly includes fighting, bodily harm and wounding, killing, dismemberment, depiction of corpses, blood and gore, and other violent content.)
Fright
Contains frightful or horror elements. (Possibly includes traditional horror characters such as ghosts, zombies, vampires, or other elements of the occult, as well as moments designed to frighten. Usually used to designate games that may scare children, the Fright icon might not be found on frightening games outside of lower age ratings, even in games that fall into the Horror genre.)
Drinking & Smoking
Contains depiction or references to the consumption of alcohol and/or cigarette or cigar smoking.
Gambling
Contains gambling activities, either by depiction or in interactive form.
Crime
Contains criminal activity, either by depiction or in interactive form. (Possibly includes illegal activity, dangerous and unlawful behavior, abusive behavior, prostitution, rape, organized crime, and other criminal acts.)
Drugs
Contains depiction or references to the use of drugs and illegal narcotics.
Language
Contains profane, derogatory or bigoted language.

PEGI Pan European Game Information

PEGI Pan European Game Information

What do the labels mean?
The PEGI labels appear on front and back of the packaging indicating one of the following age levels: 3, 7, 12, 16 and 18. They provide a reliable indication of the suitability of the game content in terms of protection of minors. The age rating does not take into account the difficulty level or skills required to play a game.
PEGI 3
The content of games given this rating is considered suitable for all age groups. Some violence in a comical context (typically Bugs Bunny or Tom & Jerry cartoon-like forms of violence) is acceptable. The child should not be able to associate the character on the screen with real life characters, they should be totally fantasy. The game should not contain any sounds or pictures that are likely to scare or frighten young children. No bad language should be heard and there should be no scenes containing nudity nor any reference to sexual activity.
PEGI 7
Any game that would normally be rated at 3 but contains some possibly frightening scenes or sounds may be considered suitable in this category. Some scenes of partial nudity may be permitted but never in a sexual context.

PEGI 12
Videogames that show violence of a slightly more graphic nature towards fantasy character and/or non graphic violence towards human-looking characters or recognisable animals, as well as videogames that show nudity of a slightly more graphic nature would fall in this age category. Any bad language in this category must be mild and fall short of sexual expletives.
PEGI 16
This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. More extreme bad language, the concept of the use of tobacco and drugs and the depiction of criminal activities can be content of games that are rated 16.
PEGI 18
The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence and/or includes elements of specific types of violence. Gross violence is the most difficult to define since it can be very subjective in many cases, but in general terms it can be classed as the depictions of violence that would make the viewer feel a sense of revulsion.
Descriptors shown on the back of the packaging indicate the main reasons why a game has received a particular age rating. There are eight such descriptors: violence, bad language, fear, drugs, sexual, discrimination, gambling and online gameplay with other people.
Bad Language
Game contains bad language
Discrimination
Game contains depictions of, or material which may encourage, discrimination
Drugs
Game refers to or depicts the use of drugs
Fear
Game may be frightening or scary for young children
Gambling
Games that encourage or teach gambling
Sex
Game depicts nudity and/or sexual behaviour or sexual references
Violence
Game contains depictions of violence
Online gameplay
Game can be played online






Extended Consumer Advice
This is specific information explaining why a game received its classification. A number of examples are listed below:

Contains: extreme violence, criminal techniques, glamorisation of crime, strong language

Contains: comic violence

Contains: nudity, strong language, unrealistic violence


Entertainment Software Rating Board


Entertainment Software Rating Board


FTC ESRB Rating Quiz

Media in the Lives of 8- to 18-Year-Olds


A national survey by the Kaiser Family Foundation found that with technology allowing nearly 24-hour media access as children and teens go about their daily lives, the amount of time young people spend with entertainment media has risen dramatically, especially among minority youth. Today, 8-18 year-olds devote an average of 7 hours and 38 minutes (7:38) to using entertainment media across a typical day (more than 53 hours a week). And because they spend so much of that time 'media multitasking' (using more than one medium at a time), they actually manage to pack a total of 10 hours and 45 minutes (10:45) worth of media content into those 7½ hours.

Generation M2: Media in the Lives of 8- to 18-Year-Olds is the third in a series of large-scale, nationally representative surveys by the Foundation about young people's media use. It includes data from all three waves of the study (1999, 2004, and 2009), and is among the largest and most comprehensive publicly available sources of information about media use among American youth.
 Press  ReleasesNews Release

Reports,  Studies  and Toplines IconReport: Generation M2: Media in the Lives of 8- to 18-Year-Olds
The report was released on Wednesday, January 20, 2010, at a forum in Washington, D.C., that featured the chairman of the Federal Communications Commission, media executives, and child development experts.
Video  Audio Icon Webcast of the event

podcast Podcast of the event

PDF IconAgenda (.pdf)

PDF IconSpeaker Biographies (.pdf)

PDF IconPresentation (.pdf)

Video  Audio Icon Documentary: Profiles of Generation M2



Information provided by the Program for the Study of Media and Health
Publish Date: 2010-01-20

2010年3月9日 星期二

Gamers

Gamers (generations) by K. M. Kapp, 2007
  1. Gamer 1.0 (birth 1961-1970, gaming 1971-1980, game: Pong)
  2. Gamer 2.0 (birth 1971-1980, gaming 1981-1990, game: Pac-Man, Spac Invaders, Battlezone, Super Mario Brothers, Tetris)
  3. Gamer 3.0 (birth 1981-1990, gaming 1991-2000, Myst, Zelda, Tomb Raider, Diablo, EverQuest, Super Mario 64)
  4. Gamer 4.0 (birth 1991-2000, gaming 2001-2010, SimCity, The Sims, Halo, World of Warcraft, America’s Army, Grand Theft Auto 3)

Traits of Gamers
(in K. M. Kapp 2007,from J Beck & M Wade)
  1. Problem solvers
  2. Multitasking
  3. Competitive
  4. Resilient
  5. Confident
  6. Sociable

Attributes of Gamers
(by K Dini, psychiatrist, 2008)
  1. Gamers are more autonomous
  2. Gamers believe there are various routes to success
  3. Gamers attempt to work with what they have instead of waiting until situations are perfect
  4. Gamers use trial-and-error methods
  5. Gamers are more likely to ask for advice when needed
  6. Gamers adapt
  7. Gamers often feel that people can succeed with hard work
  8. Gamers believe there are benefits to risks
  9. Gamers recognize the benefit to following a grand strategy
  10. Gamers believe in personal responsibility (e.g. in MMORPG)
  11. Gamers recognize the benefits to functioning in a group (e.g. in MMORPG)
  12. Gamers learn leadership skill (e.g. in MMORPG)

2010年2月24日 星期三

2010年1月12日 星期二

2009年12月26日 星期六

ROLEX 16610 Submariner V

ROLEX的錶算是眾所皆知的品牌,對許多人而言,也許還停留在傳統復古的造型上,早期台灣田僑仔或是暴發戶所配戴的印象上,其實ROLEX也有運動風格的錶款,如今我也入手了一只,加入ROLEX的行列。

我所擁有的是ROLEX 16610 潛水錶,上有ROLEX明顯的凸起鏡面的日期顯示,可潛水300m,非常的有質感,算是男錶中熱門的款式,搭配西裝襯衫或是運動休閒都非常適合,動靜皆宜,我真的愛不釋手。

為了紀念這一刻,特地寫了簡單的開箱文來記錄...

























這是在Youtube上所找到的影片